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Internally expose _panningEpsilon and _rotationEpsilon which are used to calculate inertial limit #17197
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Hi! Does From my personal testing it seems required. The bad behavior comes back without it. |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/17197/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/17197/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/17197/merge#BCU1XR#0 |
Devhost visualization test reporter: |
WebGL2 visualization test reporter: |
Visualization tests for WebGPU |
Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/17197/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/17197/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/17197/merge#BCU1XR#0 |
Visualization tests for WebGPU |
Devhost visualization test reporter: |
WebGL2 visualization test reporter: |
Devhost visualization test reporter: |
Visualization tests for WebGPU |
WebGL2 visualization test reporter: |
Until we have framerate-based movement system (feature coming in 9.0), exposing ability for users to override epsilon per-frame to customize clamping behavior.
This helps avoid inconsistent motion behavior on higher framerate devices, described in this forum post.
https://forum.babylonjs.com/t/camera-inertia-causes-inconsistent-motion/60633/11