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TSLThree.js Shading LanguageThree.js Shading Language
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Description
Description
The value of y
should be 0, but instead, it ends up being 1.
const colorNode = Fn( () => {
const y = float( 0 ).toVar();
Loop( 1, ( { i } ) => {
const x = float( i ).mul( 2 ); // x = 0
Loop( 2, () => {
y.assign( x ); // y = 0
} );
} );
return vec4( y, 0, 0, 1 );
} )();
Reproduction steps
open the live example
Code
import * as THREE from 'three';
import { vec4, Loop, Fn, float } from 'three/tsl';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
let mesh, renderer, scene, camera, controls;
const colorNode = Fn( () => {
const y = float( 0 ).toVar();
Loop( 1, ( { i } ) => {
const x = float( i ).mul( 2 ); // x = 0
Loop( 2, () => {
y.assign( x ); // y = 0
} );
} );
return vec4( y, 0, 0, 1 );
} )();
init();
function init() {
// renderer
renderer = new THREE.WebGPURenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
// controls
controls = new OrbitControls( camera, renderer.domElement );
// geometry
const geometry = new THREE.SphereGeometry( 5, 12, 8 );
// material
const material = new THREE.MeshBasicNodeMaterial();
material.colorNode = colorNode;
// mesh
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
}
function animate() {
renderer.render( scene, camera );
}
Live example
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174
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TSLThree.js Shading LanguageThree.js Shading Language