Federico Vasile, Elisa Maiettini, Giulia Pasquale, Nicolò Boccardo, Lorenzo Natale
TL;DR: Synthetic dataset generation of object-centric scenes for grasping
(check out also our dinoDet for instance segmentation, the simulation environment for wrist control on the Hannes prosthetic hand and the iHannes dataset used for evaluation)
The project uses Unity 2021.3.28.f1. Find the version here and click on the Unity Hub
button to download.
- Install Git LFS.
- Open a Command Prompt and run
git lfs install
to initialize it.
Then, clone the repository:git clone https://github.com/hsp-iit/hemisphere-dataset-generation
- Go on the Unity Hub, click on Open and locate the downloaded repository.
For a quick start, open the Unity project and press the Play button.
The dataset generation pipeline supports domain randomization and several scenes (e.g., table-top, outdoor).
Walk through the PerceptionCamera
GameObject to set the parameters for the dataset generation, such as the labels required (e.g., segmentation, depth, normals) and the SimulationEnvironment
GameObject for the scene parameters (e.g., number of objects, randomization components).
If you find our work useful, please consider citing our paper as follows:
@inproceedings{vasile2025continuous,
title={Continuous Wrist Control on the Hannes Prosthesis: a Vision-based Shared Autonomy Framework},
author={Vasile, Federico and Maiettini, Elisa and Pasquale, Giulia and Boccardo, Nicol{\`o} and Natale, Lorenzo},
booktitle={2025 IEEE International Conference on Robotics and Automation (ICRA)},
pages={},
year={2025},
}
This repository is mantained by:
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@FedericoVasile1 |