ugly hack to work around #502 #507
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#502 (comment)
This is an ugly hack to workaround issue #502, which seems to affect quite a lot of OpenSCAD users when they extrude from SVG and perform boolean operations.
The idea is that #502 is caused by skipping vertices incorrectly, so we try to triangulate the polygon without considering precision first, and triangulate it the second time if the first attempt failed. This makes some of the geometry checks necessary, so I modified some of the debug related code to make things compile and working without
MANIFOLD_DEBUG=ON
. Note that the performance withMANIFOLD_DEBUG=OFF
is still very fast because we only enabled some checks inpolygon.cpp
, instead of all other checks thatMANIFOLD_DEBUG=ON
will enable.What I am uncertain about:
params.overlapChecks = false
?