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JIT: Reduce heuristics-derived edge likelihoods into throw blocks found by morph #116637
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amanasifkhalid
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Jun 17, 2025
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0aaa51f
Tweak edge likelihoods into throw blocks
amanasifkhalid 92d2e5b
Revert "Tweak edge likelihoods into throw blocks"
amanasifkhalid 0baa66b
Merge branch 'main' into test
amanasifkhalid 70d6353
Add heuristic-based flag to FlowEdge
amanasifkhalid 2bde909
Ensure heuristic-based flag is updated
amanasifkhalid c8ebd5b
Add edge likelihood adjustment phase
amanasifkhalid 761dded
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@@ -37,6 +37,8 @@ class ProfileSynthesis | |
p.Run(option); | ||
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static PhaseStatus AdjustThrowEdgeLikelihoods(Compiler* compiler); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Not sure if synthesis is the right place for this code; my only motivation for placing this here is to keep the heuristic's likelihood values in one place. |
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static constexpr weight_t epsilon = 0.001; | ||
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private: | ||
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ProfileSynthesis::AssignLikelihoods
is currently the only place where we set the heuristic-derived flag. There are plenty of sites in other phases where we set likelihoods based on some heuristic (usually next to a TODO suggesting we verify the likelihood makes sense) -- I should probably spot-check these and set the flag there as well. I've yet to see them cause issues with throw likelihoods, so I've left that out of this PR to reduce clutter.