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A-DiagnosticsLogging, crash handling, error reporting and performance analysisLogging, crash handling, error reporting and performance analysisA-RenderingDrawing game state to the screenDrawing game state to the screenD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with BevyS-Waiting-on-AuthorThe author needs to make changes or address concerns before this can be mergedThe author needs to make changes or address concerns before this can be merged
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https://dev-docs.bevyengine.org/bevy_render/diagnostic/struct.RenderDiagnosticsPlugin.html
Ideally we nest the diagnostics so that each view has it's own diagnostic subpath, although we'll have to figure out how shadow passes fit into that, as well as non-view-specific nodes like MeshPreprocessing.
Also would be nice to further group by category, e.g. prepass/gbuffer, mainpass, post processing, etc.
Total path would look like /render/view_<NameOrEntityId>/main3d/opaque/gpu_time
, using the Name component of the view if it's available, else the entity ID.
- Bloom
- MainOpaquePass2d
- MainTransparentPass2d
- MainOpaquePass3d
- MainTransparentPass3d
- Prepass
- ShadowPass
- AutoExposure
- RCAS
- MainTransmissivePass3d
- DeferredGBufferPrepass (+CopyDeferredLightingId?)
- DeferredOpaquePass3dPbrLighting
- DepthOfField
- FXAA
- MotionBlur
- OITResolve
- PostProcessing stack
- SMAA
- TAA
- MSAAWriteback
- Upscale
- Meshlet
- MeshletVisibilityBufferRasterPass (+subpass timings)
- MeshletMainOpaquePass3d, MeshletPrepass, MeshletDeferredGBufferPrepass
- SSAO
- SSR
- VolumetricFog
- GpuPreprocess
- UI
- Tonemapping
- CameraDriver(?)
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A-DiagnosticsLogging, crash handling, error reporting and performance analysisLogging, crash handling, error reporting and performance analysisA-RenderingDrawing game state to the screenDrawing game state to the screenD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with BevyS-Waiting-on-AuthorThe author needs to make changes or address concerns before this can be mergedThe author needs to make changes or address concerns before this can be merged