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[MLA-1474] detect recursion on Agent methods and throw #4573
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,35 @@ | ||
using System; | ||
|
||
namespace Unity.MLAgents | ||
{ | ||
internal class RecursionChecker : IDisposable | ||
{ | ||
private bool m_IsRunning; | ||
private string m_MethodName; | ||
|
||
public RecursionChecker(string methodName) | ||
{ | ||
m_MethodName = methodName; | ||
} | ||
|
||
public IDisposable Start() | ||
{ | ||
if (m_IsRunning) | ||
{ | ||
throw new UnityAgentsException( | ||
$"{m_MethodName} called recursively. " + | ||
"This might happen if you call EnvironmentStep() or EndEpisode() from custom " + | ||
"code such as CollectObservations() or OnActionReceived()." | ||
); | ||
} | ||
m_IsRunning = true; | ||
return this; | ||
} | ||
|
||
public void Dispose() | ||
{ | ||
// Reset the flag when we're done (or if an exception occurred). | ||
m_IsRunning = false; | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,72 @@ | ||
using System; | ||
using NUnit.Framework; | ||
|
||
namespace Unity.MLAgents.Tests | ||
{ | ||
[TestFixture] | ||
public class RecursionCheckerTests | ||
{ | ||
class InfiniteRecurser | ||
{ | ||
RecursionChecker m_checker = new RecursionChecker("InfiniteRecurser"); | ||
public int NumCalls = 0; | ||
|
||
public void Implode() | ||
{ | ||
NumCalls++; | ||
using (m_checker.Start()) | ||
{ | ||
Implode(); | ||
} | ||
} | ||
} | ||
|
||
[Test] | ||
public void TestRecursionCheck() | ||
{ | ||
var rc = new InfiniteRecurser(); | ||
Assert.Throws<UnityAgentsException>(() => | ||
{ | ||
rc.Implode(); | ||
}); | ||
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// Should increment twice before bailing out. | ||
Assert.AreEqual(2, rc.NumCalls); | ||
} | ||
|
||
class OneTimeThrower | ||
{ | ||
RecursionChecker m_checker = new RecursionChecker("OneTimeThrower"); | ||
public int NumCalls; | ||
|
||
public void DoStuff() | ||
{ | ||
// This method throws from inside the checker the first time. | ||
// Later calls do nothing. | ||
NumCalls++; | ||
using (m_checker.Start()) | ||
{ | ||
if (NumCalls == 1) | ||
{ | ||
throw new ArgumentException("oops"); | ||
} | ||
} | ||
} | ||
} | ||
|
||
[Test] | ||
public void TestThrowResetsFlag() | ||
{ | ||
var ott = new OneTimeThrower(); | ||
Assert.Throws<ArgumentException>(() => | ||
{ | ||
ott.DoStuff(); | ||
}); | ||
|
||
// Make sure the flag is cleared if we throw in the "using". Should be able to step subsequently. | ||
ott.DoStuff(); | ||
ott.DoStuff(); | ||
Assert.AreEqual(3, ott.NumCalls); | ||
} | ||
} | ||
} |
3 changes: 3 additions & 0 deletions
3
com.unity.ml-agents/Tests/Editor/RecursionCheckerTests.cs.meta
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I think it would be more general if instead of passing methodName as argument, we passed the whole error instead. The constructor would look like :
This would make the error messages more clear, and the code future proofer, but I do not have a strong opinion on this.
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I don't really know how to make the errors messages more clear and still catch all possible permutations that users could set up. I'm afraid if we say something like "don't call EndEpisode from CollectObservations" and someone manages to hit CollectObservations recursively some other way, it will be more confusing.