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Major rework of BVH code to take full advantage of
Bone
s and unification the skeleton traversal to simplify serialization. This also implements built-in retargeting of the root, so you can now select any bone as the root. Using the new retargeting, we can use theHIP
bone as the default so the recording can be applied directly in Blender or Unity.Still somewhat WIP as it is not properly tested and may have some silly bugs (one I encountered when using the left hand as the root), but I'm open to early reviews.