Skip to content

Why not use http in unity_connection #295

@lewis-v

Description

@lewis-v

Why is the connection with Unity chosen to use socket instead of directly using http? I see that the connection here is also sending and waiting for the return packet each time, and there is no special reliance on long connections.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions