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It would be very useful if Unity MCP exposed a command to explicitly trigger script compilation (e.g. /check_compilation) and return structured results (success, warnings, errors).
I tried making a custom [MenuItem] that forces a refresh, but detecting compilation success/failure was unreliable. I also tried filtering logs (with Claude’s help) but couldn’t isolate only the relevant compiler messages cleanly.
An official command would make automation and tooling workflows much more reliable.