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v3.60 Beta 16
Because one Beta release per day just isn't enough 💪
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CHANGELOG-v3.60.md

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@@ -561,6 +561,7 @@ My thanks to the following for helping with the Phaser 3 Examples, Beta Testing,
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@Arcanorum
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@arosemena
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@austinlyon
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@chrisl8
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@christian-post
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@danfoster
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@darrylpizarro

dist/phaser-arcade-physics.js

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@@ -15444,7 +15444,7 @@ var CONST = {
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* @type {string}
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* @since 3.0.0
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*/
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VERSION: '3.60.0-beta.15',
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VERSION: '3.60.0-beta.16',
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BlendModes: __webpack_require__(95723),
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*/
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var WorldToTileXY = function (worldX, worldY, snapToFloor, point, camera, layer)
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{
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if (!snapToFloor) { snapToFloor = true; }
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if (snapToFloor === undefined) { snapToFloor = true; }
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if (!point) { point = new Vector2(); }
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var tileWidth = layer.baseTileWidth;

dist/phaser-arcade-physics.min.js

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dist/phaser-ie9.js

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* @type {string}
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* @since 3.0.0
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*/
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VERSION: '3.60.0-beta.15',
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VERSION: '3.60.0-beta.16',
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BlendModes: __webpack_require__(95723),
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*/
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var WorldToTileXY = function (worldX, worldY, snapToFloor, point, camera, layer)
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{
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if (!snapToFloor) { snapToFloor = true; }
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if (snapToFloor === undefined) { snapToFloor = true; }
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if (!point) { point = new Vector2(); }
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var tileWidth = layer.baseTileWidth;

dist/phaser-ie9.min.js

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dist/phaser.js

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* @type {string}
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* @since 3.0.0
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*/
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VERSION: '3.60.0-beta.15',
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VERSION: '3.60.0-beta.16',
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BlendModes: __webpack_require__(95723),
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*/
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var WorldToTileXY = function (worldX, worldY, snapToFloor, point, camera, layer)
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{
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if (!snapToFloor) { snapToFloor = true; }
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if (snapToFloor === undefined) { snapToFloor = true; }
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if (!point) { point = new Vector2(); }
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var tileWidth = layer.baseTileWidth;

dist/phaser.min.js

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package-lock.json

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