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prepare 6.1.1
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CHANGELOG.md

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# 6.1.0 (Apr 28, 2025)
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### 6.1.1 (TBD)
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#### Changes and improvements:
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- `FlxSignal`: Remove antiquated Hashlink workaround ([#3458](https://github.com/HaxeFlixel/flixel/pull/3458))
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- `FlxCollision`: Make result optional in `calcRectExit` ([#3448](https://github.com/HaxeFlixel/flixel/pull/3448))
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- `FlxCamera`: Honor alpha in `flash()` ([#3455](https://github.com/HaxeFlixel/flixel/pull/3455))
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- `FlxGame`: Update inputs before dispatching `FlxG.signals.preUpdate` ([#3442](https://github.com/HaxeFlixel/flixel/pull/3442))
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- `FlxTouchManager`: add null-safety ([#3440](https://github.com/HaxeFlixel/flixel/pull/3440))
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- `FlxCamera`: Improve error message when drawing a destroyed `FlxGraphic` ([#3417](https://github.com/HaxeFlixel/flixel/pull/3417))
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- `FlxCamera`: Remove references to unused `blending` variable ([#3467](https://github.com/HaxeFlixel/flixel/pull/3467))
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- `FlxText`: Improve pixel font support ([#3453](https://github.com/HaxeFlixel/flixel/pull/3453))
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- `FlxDrawQuadsItem`: Call `endFill()` after drawing ([#3462](https://github.com/HaxeFlixel/flixel/pull/3462))
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- `FlxFrame`: Update `uv` in `clip` method ([#3476](https://github.com/HaxeFlixel/flixel/pull/3476))
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- `FlxSignal`: Allow `destroy` during `dispatch` ([#3436](https://github.com/HaxeFlixel/flixel/pull/3436))
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- `FlxG.gamepads`: Extend PS4 mapping to work with PS5 ([#3380](https://github.com/HaxeFlixel/flixel/pull/3380))
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- `FlxG.overlap`: Improve overlap detection across both axes ([#3418](https://github.com/HaxeFlixel/flixel/pull/3418))
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#### Bugfixes:
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- `FlxCamera`: Honor `filter` changes when `active = false` ([#3481](https://github.com/HaxeFlixel/flixel/pull/3481))
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- `FlxUVRect`: Fix mixup of `right` and `top` fields ([#3475](https://github.com/HaxeFlixel/flixel/pull/3475))
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- `FlxCamera`: Fix `FlxStrip` disapearing on zoomed out cameras ([#3484](https://github.com/HaxeFlixel/flixel/pull/3484))
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- `FlxFrame`: Fix rotated frames not rendering on Hashlink ([#3454](https://github.com/HaxeFlixel/flixel/pull/3454))
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- `FlxSound`: Prevent paused sounds resuming on focus ([#3316](https://github.com/HaxeFlixel/flixel/pull/3316))
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## 6.1.0 (Apr 28, 2025)
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#### Changes and improvements:
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- Various improvements to debug tools ([#3328](https://github.com/HaxeFlixel/flixel/pull/3328)) ([#3374](https://github.com/HaxeFlixel/flixel/pull/3374)) ([#3375](https://github.com/HaxeFlixel/flixel/pull/3375))

flixel/FlxG.hx

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* The HaxeFlixel version, in semantic versioning syntax. Use `Std.string()`
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* on it to get a `String` formatted like this: `"HaxeFlixel MAJOR.MINOR.PATCH-COMMIT_SHA"`.
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*/
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public static var VERSION(default, null):FlxVersion = new FlxVersion(6, 1, 0);
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public static final VERSION = new FlxVersion(6, 1, 1);
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/**
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* Internal tracker for game object.

haxelib.json

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"license": "MIT",
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"tags": ["game", "openfl", "flash", "html5", "neko", "cpp", "android", "ios", "cross"],
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"description": "HaxeFlixel is a 2D game engine based on OpenFL that delivers cross-platform games.",
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"version": "6.1.0",
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"releasenote": "Various improvements to debug tools",
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"version": "6.1.1",
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"releasenote": "Various fixes to rendering",
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"contributors": ["haxeflixel", "Gama11", "GeoKureli"],
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"dependencies": {
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"lime": "",

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