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chore(Utilities): re-number documentation headers
The header comment for the Utilities scripts have been re-numbered so they are in better block units. The Nav Mesh Data script has also had the documentation generated for it.
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Assets/VRTK/Documentation/API.md

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* [Shared Methods](#shared-methods-vrtk_sharedmethods)
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* [Policy List](#policy-list-vrtk_policylist)
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* [Custom Raycast](#custom-raycast-vrtk_customraycast)
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* [Nav Mesh Data](#nav-mesh-data-vrtk_navmeshdata)
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* [Adaptive Quality](#adaptive-quality-vrtk_adaptivequality)
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* [Object Follow](#object-follow-vrtk_objectfollow)
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* [Rigidbody Follow](#rigidbody-follow-vrtk_rigidbodyfollow)
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---
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## Nav Mesh Data (VRTK_NavMeshData)
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### Overview
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The Nav Mesh Data script allows custom nav mesh information to be provided to the teleporter script.
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### Inspector Parameters
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* **Distance Limit:** The max distance given point can be outside the nav mesh to be considered valid.
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* **Valid Areas:** The parts of the navmesh that are considered valid
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---
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## Adaptive Quality (VRTK_AdaptiveQuality)
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### Overview

Assets/VRTK/Source/Scripts/Utilities/ObjectFollow/VRTK_ObjectFollow.cs

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// Object Follow|Utilities|90060
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// Object Follow|Utilities|90110
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namespace VRTK
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{
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using UnityEngine;

Assets/VRTK/Source/Scripts/Utilities/ObjectFollow/VRTK_RigidbodyFollow.cs

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// Rigidbody Follow|Utilities|90061
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// Rigidbody Follow|Utilities|90120
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namespace VRTK
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{
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using UnityEngine;

Assets/VRTK/Source/Scripts/Utilities/ObjectFollow/VRTK_TransformFollow.cs

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// Transform Follow|Utilities|90062
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// Transform Follow|Utilities|90130
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namespace VRTK
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{
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using UnityEngine;

Assets/VRTK/Source/Scripts/Utilities/SDK/VRTK_SDKInfo.cs

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// SDK Info|Utilities|90013
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// SDK Info|Utilities|90040
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namespace VRTK
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{
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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/// <summary>
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/// Holds all the info necessary to describe an SDK.

Assets/VRTK/Source/Scripts/Utilities/SDK/VRTK_SDKSetup.cs

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// SDK Setup|Utilities|90012
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// SDK Setup|Utilities|90030
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namespace VRTK
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{
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using UnityEngine;

Assets/VRTK/Source/Scripts/Utilities/SDK/VRTK_SDKSetupSwitcher.cs

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// SDK Setup Switcher|Utilities|90011
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// SDK Setup Switcher|Utilities|90020
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namespace VRTK
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{
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using UnityEngine;

Assets/VRTK/Source/Scripts/Utilities/VRTK_AdaptiveQuality.cs

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// Adaptive Quality|Utilities|90050
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// Adaptive Quality|Utilities|90100
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// Adapted from The Lab Renderer's ValveCamera.cs, available at
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// https://github.com/ValveSoftware/the_lab_renderer/blob/ae64c48a8ccbe5406aba1e39b160d4f2f7156c2c/Assets/TheLabRenderer/Scripts/ValveCamera.cs

Assets/VRTK/Source/Scripts/Utilities/VRTK_CustomRaycast.cs

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// Custom Raycast|Utilities|90045
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// Custom Raycast|Utilities|90080
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namespace VRTK
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{
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using UnityEngine;

Assets/VRTK/Source/Scripts/Utilities/VRTK_DeviceFinder.cs

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// Device Finder|Utilities|90020
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// Device Finder|Utilities|90050
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namespace VRTK
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{
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using UnityEngine;

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